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Featured Article Summary #204

Sam & Max: Freelance Police
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Sam & Max: Freelance Police was a graphic adventure game by LucasArts, developed from 2002 until it was canceled in 2004. It was planned for a Windows release in early 2004 as a sequel to the 1993 game Sam & Max Hit the Road, using Sam and Max’s dog-and-rabbit characters from Steve Purcell’s comics. The game was announced in 2002, shown at E3 in 2003, and was built as a point-and-click adventure but with a 3D engine instead of LucasArts’ older adventure engines. Development was led by Michael Stemmle, with Purcell helping shape the story and provide artistic direction. Despite seeming close to completion, LucasArts canceled it in March 2004 due to economic and market conditions, which upset fans and much of the gaming press. After the cancellation, LucasArts ended its adventure game work, many team members moved on to Telltale Games, and in 2005 Purcell brought the Sam & Max franchise to Telltale, helping restart the series’ video game revival. Sam & Max: Freelance Police was planned as a LucasArts graphic adventure and sequel, using real-time 3D graphics while borrowing parts of technology from other LucasArts games. It was meant to return to point-and-click gameplay, include 19 minigames (both optional and required), and be designed so the player couldn’t die or get stuck. The story was described as “six stories” tied together by a hidden major plot, with cases set in different locations and helped by Sam & Max creator Steve Purcell; Flint Paper was one confirmed supporting character. LucasArts also considered releasing it episodically with digital distribution, and possibly adding downloadable bonus content after release. LucasArts announced a sequel to Sam & Max Hit the Road in 2002, later revealing the full title Sam & Max: Freelance Police in 2003 and showing a trailer at E3. After years of development and media previews, LucasArts abruptly canceled the PC graphic adventure on March 3, 2004, citing unfavorable market and economic factors for launching adventure games. The project was never released, though parts of its ideas later resurfaced in Telltale’s games, including reused story elements in Poker Night 2 and the later episodic series starting with Sam & Max Save the World.